The Open Tibia Client ยท Version 8

The fast, modern client for tile-based worlds.

OTClientV8 is a highly optimized, cross-platform 2D game engine built with C++17, Lua and OpenGL. It can reach 5k FPS on medium hardware — and still renders a full Tibia world smoothly on machines more than 15 years old.

5k
FPS on medium hardware
1M+
installations worldwide
250k
Android installs
4
platforms supported

Supported servers

Where to play

These servers run OTClientV8. Pick one, download the client and jump in.

What it is

An engine, not just a client

Originally an alternative Tibia client, OTClientV8 has grown into a general-purpose 2D game engine powering hundreds of servers.

Optimized to the bone

Adaptive rendering with automated graphics optimization can reach 5k FPS on medium hardware, and stays smooth on machines other clients choke on.

Truly cross-platform

One codebase ships to Windows, Android, Linux and macOS, with enhanced DirectX9 and DirectX11 support on Windows.

Lua HTTP & WebSocket API

A full HTTP/HTTPS Lua API with JSON and WebSocket support lets servers build live, connected experiences.

Failsafe auto-updater

Players always run the latest build, with a recovery mode that repairs a broken install automatically.

Advanced bot & tooling

Built-in bot functionality, file encryption and compression, plus full Tibia 11.00 support with a flexible layouts system.

Modern foundations

Written in C++17 and Lua on PhysFS, OpenGL ES 2.0 and OpenAL — open source and actively developed.

In-game

See it in action

Real screenshots from OTClientV8 — login, combat, inventory and the interface.

Questions, bots, or building a server?

The OTClientV8 community lives on Discord — the fastest place to get help, share modules and follow development.